Logo

Co-creating Videogames by John Banks

Large book cover: Co-creating Videogames

Co-creating Videogames
by

Publisher: Bloomsbury Academic
ISBN/ASIN: 184966496X
ISBN-13: 9781849664967
Number of pages: 200

Description:
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: My Life as a Night Elf Priest: An Anthropological Account of World of WarcraftMy Life as a Night Elf Priest: An Anthropological Account of World of Warcraft
by - University of Michigan Press
World of Warcraft is currently the most popular online world game on the planet. Bonnie Nardi compiles more than three years of participatory research in Warcraft play and culture in the US and China into this study of player behavior and activity.
(10680 views)
Book cover: PSX: The Guide to the Sony PlaystationPSX: The Guide to the Sony Playstation
by - Lulu.com
The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. This book provides information on every American release and interviews some of the creators of the Playstation's best games.
(10847 views)
Book cover: A Playful PathA Playful Path
by - ETC Press
The book serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, this book can help us return to that which our soul is heir.
(5939 views)
Book cover: Game Research Methods: An OverviewGame Research Methods: An Overview
by - ETC Press
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. Approaches using game development for research is described.
(6850 views)