Logo

Designing Adaptive Virtual Worlds

Large book cover: Designing Adaptive Virtual Worlds

Designing Adaptive Virtual Worlds
by

Publisher: Walter de Gruyter & Co.
ISBN/ASIN: 3110367653
Number of pages: 144

Description:
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the virtual world. Applying these techniques has immediate implications on the design of games.

Home page url

Download or read it online for free here:
Download link
(multiple PDF files)

Similar books

Book cover: Making Games with Python and PygameMaking Games with Python and Pygame
by
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
(8084 views)
Book cover: Pangea Software's Ultimate Game Programming Guide for Mac OS XPangea Software's Ultimate Game Programming Guide for Mac OS X
by - Pangea Software, Inc
Programming secrets for aspiring Mac game programmers. The book covers OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection, marketing strategies, etc.
(12794 views)
Book cover: Blender 3D: Noob to ProBlender 3D: Noob to Pro
- Wikibooks
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
(18530 views)
Book cover: Introduction to Programming Through Game Development Using Microsoft XNA Game StudioIntroduction to Programming Through Game Development Using Microsoft XNA Game Studio
by - Microsoft Press
Learn the underlying skills and principles of software development as you design and build your first games for Xbox 360, Windows, and Zune. This curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.
(7365 views)