Logo

Learning, Education and Games. Volume One: Curricular and Design Considerations

Large book cover: Learning, Education and Games. Volume One: Curricular and Design Considerations

Learning, Education and Games. Volume One: Curricular and Design Considerations
by

Publisher: ETC Press
ISBN/ASIN: 1312542853
Number of pages: 295

Description:
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs -- including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking.

Home page url

Download or read it online for free here:
Download link
(5.9MB, PDF)

Similar books

Book cover: Ebooks in Education: Realising the VisionEbooks in Education: Realising the Vision
by - Ubiquity Press
Ebooks are coming of age in education, as this collection demonstrates. The book will provide guidance to institutions as they develop services to support students and researchers and will be of interest to publishers, teachers, lecturers, etc.
(6165 views)
Book cover: Mobile Media Learning: Innovation and InspirationMobile Media Learning: Innovation and Inspiration
by - ETC Press
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning...
(5580 views)
Book cover: Passions, Pedagogies, and 21st Century TechnologiesPassions, Pedagogies, and 21st Century Technologies
by - Utah State University Press
A volume that sets the agenda in the field of computers and composition scholarship for a decade. The technology changes that scholars of composition studies face as the next century opens couldn't be more dramatic or deserving of passionate study.
(6042 views)
Book cover: TeacherCraft: How Teachers Learn to Use MineCraft in Their ClassroomsTeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms
by - unglue.it
Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers. Its rapid adoption provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned.
(6149 views)