Logo

Artificial Intelligence and Games

Large book cover: Artificial Intelligence and Games

Artificial Intelligence and Games
by

Publisher: Springer
Number of pages: 359

Description:
This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

Home page url

Download or read it online for free here:
Download link
(3.4MB, PDF)

Similar books

Book cover: Blender 3D: Noob to ProBlender 3D: Noob to Pro
- Wikibooks
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
(20036 views)
Book cover: Making Games with Python and PygameMaking Games with Python and Pygame
by
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
(9761 views)
Book cover: Invent Your Own Computer Games with PythonInvent Your Own Computer Games with Python
by
A programming book for kids interested in learning to program their own computer games with python, a serious computer language which is used by professional programmers also. The book explains programming principles from the source code examples.
(42446 views)
Book cover: The Art of Computer Game DesignThe Art of Computer Game Design
by - Osborne/McGraw-Hill
One of the pioneer works seriously about video game. It explains what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.
(15601 views)