Logo

Artificial Intelligence and Games

Large book cover: Artificial Intelligence and Games

Artificial Intelligence and Games
by

Publisher: Springer
Number of pages: 359

Description:
This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

Home page url

Download or read it online for free here:
Download link
(3.4MB, PDF)

Similar books

Book cover: Adventure in PrologAdventure in Prolog
by - Springer
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book is built around the writing of a short adventure game.
(15239 views)
Book cover: A Practical Introduction to 3D Game DevelopmentA Practical Introduction to 3D Game Development
by - Bookboon
This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.
(8087 views)
Book cover: Pro Java 6 3D Game DevelopmentPro Java 6 3D Game Development
by - Apress
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
(13006 views)
Book cover: Game Programming PatternsGame Programming Patterns
by - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
(6022 views)