Logo

Physically Based Rendering: From Theory to Implementation

Large book cover: Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation
by

Publisher: Morgan Kaufmann
Number of pages: 1266

Description:
Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as 'literate programming' combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The ideas and software in this book show the reader how to design and employ a full-featured rendering system capable of creating creating stunning imagery.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Cross-Platform GUI Programming with wxWidgetsCross-Platform GUI Programming with wxWidgets
by - Prentice Hall PTR
wxWidgets is a free C++ API for writing GUI applications. This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it.
(15251 views)
Book cover: The OpenGL Programming GuideThe OpenGL Programming Guide
by - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
(10760 views)
Book cover: Computer GraphicsComputer Graphics
by - InTech
In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
(5518 views)
Book cover: Programming Vertex, Geometry, and Pixel ShadersProgramming Vertex, Geometry, and Pixel Shaders
by
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(11961 views)