Vector Math for 3D Computer Graphics
by Bradley Kjell
Publisher: Central Connecticut State University 2003
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples. This tutorial is useful for more than computer graphics. Vectors and matrices are used in all scientific and engineering fields, and any other field that uses computers. In many fields, the vocabulary used for vectors and matrices does not match that used in computer graphics. But the ideas are the same, and reading these notes will take only a slight mental adjustment.
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by S. Basu, R. Pollack, M. Roy - Springer
The monograph gives a detailed exposition of the algorithmic real algebraic geometry. It is well written and will be useful both for beginners and for advanced readers, who work in real algebraic geometry or apply its methods in other fields.
by Jonathan M. Borwein - DocServer
The desire to understand Pi, the challenge, and originally the need, to calculate ever more accurate values of Pi, has challenged mathematicians for many many centuries, and Pi has provided compelling examples of computational mathematics.
by Victor Shoup - Cambridge University Press
This introductory book emphasises algorithms and applications, such as cryptography and error correcting codes. It is accessible to a broad audience. Prerequisites are a typical undergraduate course in calculus and some experience in doing proofs.
by Bhubaneswar Mishra - Courant Institute of Mathematical Sciences
The main purpose of the book is to acquaint advanced undergraduate and graduate students in computer science, engineering and mathematics with the algorithmic ideas in computer algebra so that they could do research in computational algebra.