An Introduction to Design Patterns in C++ with Qt 4
by Alan Ezust, Paul Ezust
Publisher: Prentice Hall PTR 2006
Number of pages: 656
This book assumes no C or C++ programming experience, and it covers the language features of C++ that readers need to know in order to use Qt 4 classes as early as possible in the examples and assignments. It can be used as a textbook for teaching C++ and design patterns, with an emphasis on open-source code reuse. By the end of the book, the reader should have a deep understanding of both the language and libraries, as well the design patterns used in developing software with them.
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by Kjell Bäckman - BookBoon
This text is intended as course material for Structured Programming with C/C++ at university level. It can also be used as self-learning material. The purpose of the book is to teach how to 'think programming' and secondarily to teach C++ code.
by Richard L. Halterman - Southern Adventist University
Table of Contents: The Context of Software Development; Writing a C++ Program; Values and Variables; Expressions and Arithmetic; Conditional Execution; Iteration; Other Conditional and Iterative Statements; Using Functions; Writing Functions; etc.
by K. R. Venugopal - Muhammadali Shaduli
The book covers concepts such as programming paradigms, the need for OOPs technology, extending C/C++ at a glance, fundamental constructs of the C++ language, classes and objects, inheritance, polymorphism, generic programming, streams computations.
by Kenneth Leroy Busbee - Connexions
The approach of this course will be to take the student through a progression of materials that will allow the student to develop the skills of programming. This textbook covers modular/structured programming fundamentals.