The Art of Assembly Language
by Randall Hyde
Publisher: No Starch Press 2003
Number of pages: 928
The Art of Assembly Language Programming, Randy Hyde's acclaimed text on assembly language programming, is the most-often recommended book on 80x86 assembly language programming in newsgroups, on web sites, and by word of mouth. The author presents assembly language from the high-level programmer's point of view, so you can start writing meaningful programs within days.
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by Michael Abrash - jagregory.com
This book unlocks the secrets of writing superb assembly-language code. It assumes that you're already familiar with assembly language, acquainted with the registers and instructions of the 8088, and with the use of one of the popular PC assemblers.
by Charles W. Kann - Gettysburg College
This book introduces students to assembly language programming in MIPS. It covers basic operators and instructions, subprogram calling, loading and storing memory, program control and the conversion of the assembly language program into machine code.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Bradley Kjell - Central Connecticut State University
This is a course in assembly language programming of the MIPS processor. It emphasizes the topics needed for study of computer architecture: bits, bit patterns, operations on bit patterns, and how bit patterns represent instructions and data.