Win32 Programming for x86 Assembly Language Programmers
by Henry Takeuchi
Publisher: OOPWeb.com 2007
A book on programming Windows applications using assembly. The text contains an introduction to console applications and files, a basic Win32 GUI program, popup windows and ownership, child windows, messages, mouse, graphics, etc.
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by Steve Hoxey, at al. - Warthman Associates
This book describes the code patterns that perform well on PowerPC processors. The book will be particularly helpful to compiler developers and application-code specialists who are already familiar with optimizing compiler technology.
This book is about the disassembly of x86 machine code into human-readable assembly, and the decompilation of x86 assembly code into human-readable C or C++ source code. Some topics covered will be common to all computer architectures.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Darmawan Salihun - A-List Publishing
Explaining security vulnerabilities, possible exploitation scenarios, and prevention in a systematic manner, this guide to BIOS exploitation describes the reverse-engineering techniques used to gather information from BIOS and expansion ROMs.