Logo

Michael Abrash's Graphics Programming Black Book

Large book cover: Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book
by

Publisher: Coriolis Group Books
ISBN/ASIN: 1576101746
ISBN-13: 9781576101742
Number of pages: 1342

Description:
This is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book is out-of-date by now, the reader can see some of the author's tendencies: -a reliance on profiling in order to test code, and creative thinking to improve performance wherever possible. The last few chapters explore the technology behind the popular Doom and Quake 3-D games by id Corporation. Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning trees are explained. This book is clearly targeted at game developers and serious assembly language programmers.

Home page url

Download or read it online for free here:
Download link
(multiple formats)

Similar books

Book cover: Learning Modern 3D Graphics ProgrammingLearning Modern 3D Graphics Programming
by
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
(12424 views)
Book cover: Magic Ink: Information Software and the Graphical InterfaceMagic Ink: Information Software and the Graphical Interface
by - worrydream.com
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.
(14015 views)
Book cover: Cross-Platform GUI Programming with wxWidgetsCross-Platform GUI Programming with wxWidgets
by - Prentice Hall PTR
wxWidgets is a free C++ API for writing GUI applications. This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it.
(26715 views)
Book cover: Simulating Humans: Computer Graphics Animation and ControlSimulating Humans: Computer Graphics Animation and Control
by - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
(23743 views)