Getting Started with the Java 3D API
by Dennis J. Bouvier
Publisher: Sun Microsystems, Inc. 1999
Number of pages: 273
The Java 3D API is a hierarchy of Java classes which serve as the interface to a sophisticated three-dimensional graphics and sound rendering system. Despite all of this functionality, the API is straightforward to use. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.
Download or read it online for free here:
(multiple PDF files)
by Jacob Marner
The purpose of this text is to examine if the use of Java for games is advantageous to C and C++. The target group of the text is professional game programmers with little or no knowledge of Java. The focus is on games intended for retail.
by Andrew Davison - Apress
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
- Sun Microsystems, Inc.
This document introduces the Java Advanced Imaging API and how to program in it. It is intended for serious programmers who want to use Java Advanced Imaging for real projects, and have a background in Java and some experience with imaging.
by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.