Pangea Software's Ultimate Game Programming Guide for Mac OS X
by Brian Greenstone
Publisher: Pangea Software, Inc 2004
Number of pages: 288
Brian Greenstone reveals his Mac programming secrets in this must-have book for any aspiring game programmer. The text covers all of the nuances of various Mac OS technologies such as the OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection of games, marketing and sales strategies for self-publishers.
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by Al Sweigart - No Starch Press
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
by Tim Hartnell - Ballantine Books
Though dated, Hartnell's book is a good introduction to adventure game construction. While the book focuses on BASIC programming, which wouldn't be a programmer's choice today, it offers sound design techniques for the absolute beginner.
by Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
by Bob Nystrom - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.