Graduate-Level Course in Game Theory
by Jim Ratliff
These are lecture notes from a game-theory course the author taught to students in their second year of the economics PhD program at the University of Arizona. The material presented would also be helpful to first-year PhD students learning game theory as part of their microeconomic-theory sequence, as well as to advanced undergraduates learning game theory. The exposition is detailed, rigorous, and self-contained.
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by Giacomo Bonanno, et al. - Amsterdam University Press
LOFT is a key venue for presenting research at the intersection of logic, economics and computer science, and the present collection gives a lively view of an exciting and rapidly growing area. This volume collects papers presented at the Conference.
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In this text, the author presents various mathematical models of games and study the phenomena that arise. The book covers impartial combinatorial games, two-person zero-sum games, two-person general-sum games, and games in coalitional form.
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Striking an appropriate balance of mathematical and analytical rigor, this book teaches by example. Learners typically relate better to examples from their own fields, and McCain provides illustrations everyone can relate to.