Graduate-Level Course in Game Theory
by Jim Ratliff
These are lecture notes from a game-theory course the author taught to students in their second year of the economics PhD program at the University of Arizona. The material presented would also be helpful to first-year PhD students learning game theory as part of their microeconomic-theory sequence, as well as to advanced undergraduates learning game theory. The exposition is detailed, rigorous, and self-contained.
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by Roger McCain - Drexel University
Striking an appropriate balance of mathematical and analytical rigor, this book teaches by example. Learners typically relate better to examples from their own fields, and McCain provides illustrations everyone can relate to.
by Christian-Oliver Ewald
These are lecture notes for a course in game theory. The text covers general concepts of two person games, Brouwer’s fixed point theorem and Nash’s equilibrium theorem, more general equilibrium theorems, cooperative games and differential games.
by Wolfram Elsner, et al. - MDPI AG
This volume pursues the question of the emergence of institutions and hierarchy, analyzes algorithms of strategy change in evolutionary game models, and takes a historical point of view on the development of game theory during the cold war.
by Giacomo Bonanno - University of California, Davis
This is a textbook on non-cooperative Game Theory with 165 solved exercises. It is intended to be rigorous and it includes several proofs. It is appropriate for an undergraduate class in game theory and also for a first-year graduate-level class.