Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Markus Triska - metalevel.at
The goal of this material is to bridge the gap between the great Prolog textbooks of the past and the language as it currently is, several decades after these books were written. You will see that many limitations of the past are no longer relevant.
by Dennis Merritt - Amzi! inc.
This book is designed to teach you how to build expert systems from the inside out. The author presents the various features used in expert systems, shows how to implement them in Prolog, and how to use them to solve problems.
by Attila Csenki - BookBoon
In this volume the author discusses some areas where Prolog can be fruitfully employed. The book comprises four chapters: Enigma 1225: Rows are Columns; Blind Search; Informed Search; Text Processing. There are 54 exercises in this book.
by Patrick Blackburn, Johan Bos, Kristina Striegnitz - College Publications
One of the most popular introductions to Prolog, an introduction prized for its clarity and down-to-earth approach. It is widely used as a textbook at university departments around the world, and even more widely used for self study.