Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Markus Triska - metalevel.at
The goal of this material is to bridge the gap between the great Prolog textbooks of the past and the language as it currently is, several decades after these books were written. You will see that many limitations of the past are no longer relevant.
by Leon S. Sterling, Ehud Y. Shapiro - The MIT Press
Hitherto, knowledge of how to use Prolog for serious programming has largely been communicated by word of mouth. This textbook sets down and explains for the first time in an accessible form the deeper principles and techniques of Prolog programming.
by Patrick Blackburn, Kristina Striegnitz - Union College
Contents: Finite State Automata; Finite State Parsers and Transducers; Finite State Methods in Natural Language Processing; Recursive Transition Networks (RTNs); RTN transducers and ATNs; Definite Clause Grammars; Bottom Up, Top Down Parsing; etc.
by Peter Flach - John Wiley
An introduction to Prolog programming for artificial intelligence covering both basic and advanced AI material. A unique advantage to this work is the combination of AI, Prolog and Logic. Each technique is accompanied by a program implementing it.