Logo

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

Large book cover: The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
by

Publisher: Addison-Wesley
ISBN/ASIN: 0321194969
ISBN-13: 9780321194961
Number of pages: 384

Description:
Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Learn Computer Graphics From ScratchLearn Computer Graphics From Scratch
- Scratchapixel
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
(842 views)
Book cover: Programming Vertex, Geometry, and Pixel ShadersProgramming Vertex, Geometry, and Pixel Shaders
by
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(13247 views)
Book cover: Encyclopedia of Graphics File FormatsEncyclopedia of Graphics File Formats
by - O'Reilly
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes information on nearly 100 file formats.
(12931 views)
Book cover: Cg ProgrammingCg Programming
- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
(3583 views)