So you want to be a Computer Game Developer?
by Diana Gruber
Publisher: Fastgraph 2000
Number of pages: 237
If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. The glory, the money, the job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job.
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by Dennis Merritt - Springer
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book is built around the writing of a short adventure game.
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
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One of the pioneer works seriously about video game. It explains what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.
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This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.