Action Arcade Adventure Set
by Diana Gruber
Publisher: Coriolis Group Books 1994
Number of pages: 512
The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information. While you will probably want to write your game engine to support modern technology, this text still provides a roadmap on how such engines are written.
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by Michael Morrison - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
by Tim Hartnell - Ballantine Books
Though dated, Hartnell's book is a good introduction to adventure game construction. While the book focuses on BASIC programming, which wouldn't be a programmer's choice today, it offers sound design techniques for the absolute beginner.
by Peter Jay Salzman, Frederic Delanoy
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
by Al Sweigart - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.