The Java Game Development Tutorial
by Fabian Birzele
Publisher: Java Cooperation 2004
The tutorial will give you a very detailed introduction into the development of online games using Java. The first 5 chapters will lead you from the basic structure of an applet to the development of a whole game. The next chapters will give you solutions to problems like AI, level editors, random generation of landscapes, etc. You should be already able to program in Java, although you don't have to be an expert.
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by Peter Jay Salzman, Frederic Delanoy
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
by Bob Nystrom - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
by Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.