Logo

Encyclopedia of Graphics File Formats

Large book cover: Encyclopedia of Graphics File Formats

Encyclopedia of Graphics File Formats
by

Publisher: O'Reilly
ISBN/ASIN: 1565921615
ISBN-13: 9781565921610
Number of pages: 1152

Description:
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes technical information on nearly 100 file formats, as well as chapters on graphics and file format basics, bitmap and vector files, metafiles, scene description, animation and multimedia formats, and file compression methods.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Simulating Humans: Computer Graphics Animation and ControlSimulating Humans: Computer Graphics Animation and Control
by - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
(23750 views)
Book cover: Blender Basics: Classroom Tutorial BookBlender Basics: Classroom Tutorial Book
by
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
(21690 views)
Book cover: Physically Based Rendering: From Theory to ImplementationPhysically Based Rendering: From Theory to Implementation
by - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
(7099 views)
Book cover: Cg ProgrammingCg Programming
- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
(7883 views)