Killer Game Programming in Java
by Andrew Davison
Publisher: O'Reilly Media 2009
This book is for people who already know the basics of Java. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
Home page url
Download or read it online for free here:
This book is a collection of tutorials on game creation with Microsoft's XNA framework. Contents: Basics; Game Design; Mathematics and Physics; Programming; Audio and Sound; 2D/3D Game Development; Networking and Multiplayer; AI; Kinect; etc.
by Richard Fabian - dataorienteddesign.com
A practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of target hardware, for anyone who develops cutting edge software in restrictive hardware.
by Diana Gruber - Coriolis Group Books
The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.