Scientific Software Engineering in a Nutshell
by Helmut G. Katzgraber
Publisher: arXiv 2010
Number of pages: 39
Writing complex computer programs to study scientific problems requires careful planning and an in-depth knowledge of programming languages and tools. In this chapter the importance of using the right tool for the right problem is emphasized. Common tools to organize computer programs, as well as to debug and improve them are discussed, followed by simple data reduction strategies and visualization tools.
Home page url
Download or read it online for free here:
by Anoop Madhusudanan
The objective of this book is to introduce software design patterns to you in a simple, human readable, and funny way -- in the context of designing a soccer engine -- By discussing the thought process behind applying design patterns.
by Jacob Burghardt - Flashbulb Interaction
A reference for product teams creating new applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for setting the overall direction for their onscreen tools.
by Microsoft Corporation - Microsoft Press
Discover how to create accessible software by planning for accessibility from the beginning of the development cycle. Familiarize yourself with the basics of accessibility, including color contrast, font size, the images, and systemwide settings.
Software testing is an investigation conducted to provide information about the quality of the product under test. It can also provide an objective view of the software to allow the business to understand the risks of software implementation.