Blender 3D: Noob to Pro
Publisher: Wikibooks 2010
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
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by Jason L. McKesson
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
by Toby Schachman - pixelshaders.com
This book is intended to bring the wonder and joy of graphics processor programming to a wider audience. It is targeted at artists who want to integrate computer graphics into their work, and traditional programmers who want to try a different way.
by Matt Pharr, Wenzel Jakob, Greg Humphreys - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
by Dave Shreiner - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.