Computational Science Education Project
Publisher: CSEP 1996
CSEP is an electronic book for teaching Computational Science and Engineering. The intended audience are students in science and engineering at the advanced undergraduate level and higher. Tutorials for freely available networking and visualization software are included and have attracted a range of users, including high-school students and people from the commercial sector.
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by Christos Kalloniatis - InTech
This book may assist researchers on studying the innovative functions of modern information systems in various areas like health, telematics, knowledge management, etc. It can also assist young students in capturing the new research tendencies.
by Al Aho, Jeff Ullman - W. H. Freeman
Aho and Ullman have created a C version of their groundbreaking text. This book combines the theoretical foundations of computing with essential discrete mathematics. It follows the same organizations, with all examples and exercises in C.
by Michal Armoni, Moti Ben-Ari - Weizmann Institute of Science
This book will familiarize you with the Scratch visual programming environment, focusing on using Scratch to learn computer science. Each concept is introduced in order to solve a specific task such as animating dancing images or building a game.
by Margaret M. Fleck - University of Illinois, Urbana-Champaign
This book provides a survey of basic mathematical objects, notation, and techniques useful in later computer science courses. It gives a brief introduction to some key topics: algorithm analysis and complexity, automata theory, and computability.