Software Design Patterns for Everyone
by Anoop Madhusudanan
Number of pages: 31
The objective of this book is to introduce software design patterns to you in a simple, human readable, and funny way -- in the context of designing a soccer engine -- By discussing the thought process behind applying design patterns.
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by Sean Chambers, Simone Chiaretta - Los Techies
Refactoring is an integral part of continually improving your code while it moves forward through time. It is an easy concept to get started with and opens the door to better practices such as unit testing, shared code ownership and bug-free code.
by Chris Nodder - O'Reilly Media
The book takes a look at how web and application design can be used to exploit psychological principles to persuade us to act. Features include: Examples of evil designs from around the Web; Introduction to the psychology of persuasion; etc.
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This book is intended for practitioners who are facing the 'softwareisation' of their business. It presents the Scaling Management Framework, a model based on experiences from companies that have given software a central role within the organization.
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Discover how to create accessible software by planning for accessibility from the beginning of the development cycle. Familiarize yourself with the basics of accessibility, including color contrast, font size, the images, and systemwide settings.