Hacking the Academy
by Dan Cohen, Tom Scheinfeldt
Publisher: MPublishing 2011
This volume explores how the academy might be beneficially reformed using digital media and technology. The book represents a good snapshot of how scores of engaged academics who care deeply about higher education are trying to further its original goals of learning, scholarship, and service, albeit in novel ways that may be uncomfortable for those with a more conservative bent.
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by Katie Salen Tekinbas, et al. - The MIT Press
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
by Diana G. Oblinger - EDUCAUSE
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
by Gail E. Hawisher, Cynthia L. Selfe - Utah State University Press
A volume that sets the agenda in the field of computers and composition scholarship for a decade. The technology changes that scholars of composition studies face as the next century opens couldn't be more dramatic or deserving of passionate study.
by Valerie Shute, Matthew Ventura - The MIT Press
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, and offer them opportunities to apply such complex competencies as creativity and collaboration.