Digital Tools in Urban Schools: Mediating a Remix of Learning
by Jabari Mahiri
Publisher: University of Michigan Press 2011
Digital Tools in Urban Schools demonstrates significant ways in which high school teachers in the complex educational setting of an urban public high school in Northern California extended their own professional learning to revitalize learning in their classrooms.
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by C.N. Davidson, D.T. Goldberg - The MIT Press
The authors focus on the potential for shared and interactive learning made possible by the Internet. They argue that the most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas.
by Valerie Shute, Matthew Ventura - The MIT Press
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, and offer them opportunities to apply such complex competencies as creativity and collaboration.
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.
by Drew Davidson et al. - Lulu.com
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. Throughout, the promises and problems of implementing games and media in learning experiences are explored.