Games in Verification
by Moshe Y. Vardi
Publisher: ESSLLI 2001
Number of pages: 100
Games have shown to provide a useful paradigm for reasoning about reactive systems. Not only can model-checking algorithms be formulated as games, but the interaction of reactive systems with their environments can also be modeled as a game. The aim of this course is to demonstrate the power of the game-theoretic approach, by showing how it gives rise to a unifying algorithmic framework through the use of tree automata as an underlying technical tool.
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by Giacomo Bonanno, et al. - Amsterdam University Press
LOFT is a key venue for presenting research at the intersection of logic, economics and computer science, and the present collection gives a lively view of an exciting and rapidly growing area. This volume collects papers presented at the Conference.
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This is a textbook on non-cooperative Game Theory with 165 solved exercises. It is intended to be rigorous and it includes several proofs. It is appropriate for an undergraduate class in game theory and also for a first-year graduate-level class.
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Striking an appropriate balance of mathematical and analytical rigor, this book teaches by example. Learners typically relate better to examples from their own fields, and McCain provides illustrations everyone can relate to.