Games in Verification
by Moshe Y. Vardi
Publisher: ESSLLI 2001
Number of pages: 100
Games have shown to provide a useful paradigm for reasoning about reactive systems. Not only can model-checking algorithms be formulated as games, but the interaction of reactive systems with their environments can also be modeled as a game. The aim of this course is to demonstrate the power of the game-theoretic approach, by showing how it gives rise to a unifying algorithmic framework through the use of tree automata as an underlying technical tool.
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by Wolfram Elsner, et al. - MDPI AG
This volume pursues the question of the emergence of institutions and hierarchy, analyzes algorithms of strategy change in evolutionary game models, and takes a historical point of view on the development of game theory during the cold war.
by Christian-Oliver Ewald
These are lecture notes for a course in game theory. The text covers general concepts of two person games, Brouwer’s fixed point theorem and Nash’s equilibrium theorem, more general equilibrium theorems, cooperative games and differential games.
by Jim Ratliff
Lecture notes from a game-theory course the author taught to students in their second year of the economics PhD program. The material is also helpful to first-year PhD students learning game theory as part of their microeconomic-theory sequence.
by Giacomo Bonanno - University of California, Davis
This is a textbook on non-cooperative Game Theory with 165 solved exercises. It is intended to be rigorous and it includes several proofs. It is appropriate for an undergraduate class in game theory and also for a first-year graduate-level class.