Logo

Learning Modern 3D Graphics Programming

Small book cover: Learning Modern 3D Graphics Programming

Learning Modern 3D Graphics Programming
by


Number of pages: 323

Description:
What this book offers is beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up. This book also covers some important material that is often neglected or otherwise relegated to 'advanced' concepts.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Cg ProgrammingCg Programming
- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
(3779 views)
Book cover: Blender 3D: Noob to ProBlender 3D: Noob to Pro
- Wikibooks
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
(21128 views)
Book cover: The Cg Tutorial: The Definitive Guide to Programmable Real-Time GraphicsThe Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
by - Addison-Wesley
Cg is a complete programming environment for the fast creation of special effects and real-time experiences on multiple platforms. This book is the definitive introduction to Cg, and will be essential for anyone programming real-time graphics.
(11001 views)
Book cover: Learn Computer Graphics From ScratchLearn Computer Graphics From Scratch
- Scratchapixel
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
(1059 views)