How to Think Like a Computer Scientist: Learning with Python
by Jeffrey Elkner, Allen B. Downey, Chris Meyers
Publisher: Green Tea Press 2012
This is an introduction to computer science using the Python programming language. It covers the basics of computer programming, including variables and values, functions, conditionals and control flow, program development and debugging. Later chapters cover basic algorithms and data structures.
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by John B. Schneider, Shira Lynn Broschat, Jess Dahmen - Washington State University
Python's syntax and idioms are much easier to learn than those of most other full-featured languages. This book uses programming language Python to introduce folks to programming and algorithmic thinking. The book is completely hyper-linked.
by Mark Guzdial - Georgia Institute of Technology
Guzdial introduces programming as a way of creating and manipulating media -- a context familiar to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications).
by Horst Jens et al. - thepythongamebook.com
The Python Game Book written by Horst Jens and friends aims to provide interested students and teachers a broad range of material to teach themselves how to write computer games using the language Python and other free Open Source tools.
by Dave Kuhlman
This document contains discussions of several advanced topics that are of interest to Python programmers: regular expressions, unit tests, extending and embedding Python, parsing, GUI applications, guidance on packages and modules.