Making Games with Python and Pygame
by Al Sweigart
Number of pages: 365
A programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.
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by Sean M. Tracey - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
by Bob Nystrom - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
by Bryan Bibat
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
by Diana Gruber - Fastgraph
If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. The job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job.