Logo

Design Patterns In Python by Rahul Verma, Chetan Giridhar

Small book cover: Design Patterns In Python

Design Patterns In Python
by

Publisher: Testing Perspective
Number of pages: 38

Description:
This book is about learning design patterns through the medium of Python language. If you are new to design patterns being a programmer or you want to explore OOP in Python further, this text provides the first building blocks. If you are a tester interested in design of test automation frameworks or thinking about how a single test automation problem could be solved in different ways, this book would prove to be very useful.

Download or read it online for free here:
Download link
(960KB, PDF)

Similar books

Book cover: Python Data Science HandbookPython Data Science Handbook
by - O'Reilly Media
The book introduces the core libraries essential for working with data in Python: particularly IPython, NumPy, Pandas, Matplotlib, Scikit-Learn, etc. Familiarity with Python as a language is assumed. The book was written and tested with Python 3.5.
(9979 views)
Book cover: Hacking Secret Ciphers with PythonHacking Secret Ciphers with Python
by
The book teaches complete beginners how to program in the Python programming language. The book features the source code to several ciphers and hacking programs for these ciphers. The programs include the Caesar cipher, transposition cipher, etc.
(22273 views)
Book cover: Introduction to Python for Econometrics, Statistics and Numerical AnalysisIntroduction to Python for Econometrics, Statistics and Numerical Analysis
by
Python is a widely used general purpose programming language, which happens to be well suited to Econometrics and other more general purpose data analysis tasks. These notes provide an introduction to Python for a beginning programmer.
(24561 views)
Book cover: Introduction to Media Computation: A Multimedia Cookbook in PythonIntroduction to Media Computation: A Multimedia Cookbook in Python
by - Georgia Institute of Technology
Guzdial introduces programming as a way of creating and manipulating media -- a context familiar to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications).
(20825 views)