Java: Learning to Program with Robots
by Byron Weber Becker
Publisher: Course Technology 2006
Number of pages: 864
This book is an innovative approach to teaching and learning introductory object-oriented programming. Students are introduced to object-oriented concepts with simulated robots, a hands-on approach that is engaging and fun for both students and instructors. Robots are used to lay a solid object-oriented foundation upon which students build an in-depth understanding of programming concepts using a wide range of non-robotic examples.
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by Jeff Heaton - Heaton Research, Inc.
The book teaches Java to someone with absolutely no programming background. It focuses on core programming topics such as variables, looping, subroutines, and program layout. This course focuses on real programming techniques, and not using an IDE.
by Ralph Morelli, Ralph Walde - Prentice-Hall
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class.
- University of KwaZulu-Natal
Contents: Class Level Design; Object Based Programming; Object Oriented Programming; Applets, HTML, and GUI's; Object Oriented Design; A Solitaire Game - Klondike; Advanced GUI Programming; Generic Programming and Collection Classes; and more.
by David Etheridge - BookBoon
An introduction to Java programming: object-oriented analysis and design, language basics, syntax and semantics, a first Java program - from class diagram to source code, data types, methods, classes and objects - creating and using objects, etc.