Java: Learning to Program with Robots
by Byron Weber Becker
Publisher: Course Technology 2006
Number of pages: 864
This book is an innovative approach to teaching and learning introductory object-oriented programming. Students are introduced to object-oriented concepts with simulated robots, a hands-on approach that is engaging and fun for both students and instructors. Robots are used to lay a solid object-oriented foundation upon which students build an in-depth understanding of programming concepts using a wide range of non-robotic examples.
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by Patrick Niemeyer, Daniel Leuck - O'Reilly Media
If you're new to Java, this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.
by Gregory J. E. Rawlins - Indiana University
The book appeared as a material developed for the Fall 1999 C212 class at Indiana University. The text covers objects, classes, methods, Java interpreter. It is sutable for absolute beginners, the author will guide you step by step on learning Java.
- University of KwaZulu-Natal
Contents: Class Level Design; Object Based Programming; Object Oriented Programming; Applets, HTML, and GUI's; Object Oriented Design; A Solitaire Game - Klondike; Advanced GUI Programming; Generic Programming and Collection Classes; and more.
by Richard L. Halterman - Southern Adventist University
The author is using this text in his beginning computer programming course. It is aimed at students with little or no programming experience, and it uses DrJava as a vehicle for student experimentation object-oriented programming concepts.