Java: Learning to Program with Robots
by Byron Weber Becker
Publisher: Course Technology 2006
Number of pages: 864
This book is an innovative approach to teaching and learning introductory object-oriented programming. Students are introduced to object-oriented concepts with simulated robots, a hands-on approach that is engaging and fun for both students and instructors. Robots are used to lay a solid object-oriented foundation upon which students build an in-depth understanding of programming concepts using a wide range of non-robotic examples.
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by Ralph Morelli, Ralph Walde - Prentice-Hall
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class.
- University of KwaZulu-Natal
Contents: Class Level Design; Object Based Programming; Object Oriented Programming; Applets, HTML, and GUI's; Object Oriented Design; A Solitaire Game - Klondike; Advanced GUI Programming; Generic Programming and Collection Classes; and more.
by Jane Meyerowitz, Deshendran Moodley - University of KwaZulu-Natal
These lecture notes are designed for use in the first year Computer Science modules. They provide an introduction to problem solving, programming, and the Java language. They are intended to serve as a complement to the formal lectures.
by Rahul Batra
This is a gentle introduction to the basics of the Java programming assuming no previous knowledge of it. Contents range from writing the simplest of Java programs to exception handling. Any knowledge of how programs work will benefit the reader.