The Art and Craft of Programming: Python Edition
by John C. Lusth
Publisher: The University of Alabama 2016
Number of pages: 137
Contents: Starting Out; Literals; Combining Literals; Precedence and Associativity; Variables; Assignment; Conditionals; Functions; Python Programs and Using Files; Input and Output; More about Functions; Scope; Loops; Lists; Recursion; Comparing Recursion and Looping; More on Input; Two-dimensional Arrays; Footnotes.
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by Jeffrey Elkner, Allen B. Downey, Chris Meyers - Green Tea Press
This book is an introduction to computer science using the Python programming language. It covers the basics of programming, including variables, functions, control flow, program debugging. Later chapters cover basic algorithms and data structures.
by Jeffrey Elkner, at al.
The goal of this book is twofold: to teach you how to program in Python; and to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science.
by Jan Erik Solem - O'Reilly Media
The idea behind this book is to give an easily accessible entry point to hands-on computer vision with enough understanding of the underlying theory and algorithms to be a foundation for students, researchers and enthusiasts.
by Albert Sweigart
A programming book for kids interested in learning to program their own computer games with python, a serious computer language which is used by professional programmers also. The book explains programming principles from the source code examples.