Gamer Theory
by McKenzie Wark
Publisher: Harvard University Press 2007
ISBN/ASIN: 0674025199
ISBN-13: 9780674025196
Number of pages: 240
Description:
Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games.
Download or read it online for free here:
Read online
(online reading)
Similar books
This Gaming Life: Travels in Three Citiesby Jim Rossignol - University of Michigan Press
Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, the book 'This Gaming Life' raises some important questions about this new and vital cultural form.
(7345 views)
Play Redux: The Form of Computer Gamesby David Myers - University of Michigan Press
A critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Play Redux will generate interest among scholars of communications, new media, and film.
(10579 views)
Silent Hill: The Terror Engineby Bernard Perron - University of Michigan Press
Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. This book is both a close analysis of the first three Silent Hill games and a general look at the whole series.
(10649 views)
Co-creating Videogamesby John Banks - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
(7651 views)