Programming iOS 6
by Matt Neuburg
Publisher: O'Reilly Media 1913
Number of pages: 1186
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. This book covers iOS 6 in a rigorous, orderly fashion -- ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills.
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by Neil Smyth - Techtopia
iPhone iOS 6 Development Essentials teaches you the skills necessary to build your own applications for the iPhone. The book provides an overview of the architecture of iOS 6. Introductions to Xcode and programming in Objective-C are provided.
by Todd Moore - O'Reilly Media
This book helps you build multitouch games that take full advantage of iOS, and shows you how to prepare your app for the App Store. Create your first game with just 20 lines of code, then learn how to add graphics, sound, and key game algorithms.
by Jonathan Stark - O'Reilly Media
by Neil Smyth - Techotopia
The book is intended for readers with some existing experience of iOS development using Xcode and the Swift programming language. It provides an introduction to WatchKit apps and the WatchKit app development architecture before covering other topics.