Game Programming Patterns
by Bob Nystrom
Publisher: gameprogrammingpatterns.com 2013
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
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by Andrew Davison - Apress
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Programming secrets for aspiring Mac game programmers. The book covers OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection, marketing strategies, etc.
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