Logo

Game Programming Patterns by Bob Nystrom

Small book cover: Game Programming Patterns

Game Programming Patterns
by

Publisher: gameprogrammingpatterns.com

Description:
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Strategy Game ProgrammingStrategy Game Programming
by
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.
(19999 views)
Book cover: The Java Game Development TutorialThe Java Game Development Tutorial
by - Java Cooperation
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
(27850 views)
Book cover: Artificial Intelligence and GamesArtificial Intelligence and Games
by - Springer
The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
(11348 views)
Book cover: Programming Linux GamesProgramming Linux Games
by - No Starch Press
A complete guide to developing 2D Linux games, written by the Linux experts. It teaches the basics of Linux game programming and discusses important multimedia toolkits. You will learn to write and distribute Linux games.
(27166 views)