by Jeremy Rose
Publisher: Aalborg University 2010
Number of pages: 154
This book sets out the new field of software innovation. It organizes the existing scientific research into eight simple heuristics -- guiding principles for organizing a system developer's work-life so that it focuses on innovation.
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by Richard Monson-Haefel - O'Reilly
These articles are the original, unedited contributions for the book 97 Things Every Software Architect Should Know. Today's leading software architects present valuable principles on key development issues that go way beyond technology.
by Allen Downey - Green Tea Press
A concise introduction to software design using Python. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. The goal is to teach you to think like a computer scientist.
by Stephen Bloch - College Publications
Picturing Programs is a textbook for beginning computer programming, not directed towards learning a particular programming language, but rather at learning to program well. This book can be used at the high school or college level.
by Chris Nodder - O'Reilly Media
The book takes a look at how web and application design can be used to exploit psychological principles to persuade us to act. Features include: Examples of evil designs from around the Web; Introduction to the psychology of persuasion; etc.