Invent Your Own Computer Games with Python
by Albert Sweigart
Number of pages: 367
The current crop of programming books for kids that I've seen fell into two categories. First, books that did not teach programming so much as "game creation software" or in dumbed down languages to make programming "easy". Or second, they taught programming like a mathematics textbook: all principles and concepts with application left to the reader. This book takes a different approach: show the game source code right up front and explain programming principles from the examples.
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by Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
by Diana Gruber - Coriolis Group Books
The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.
by Al Sweigart - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.