Logo

Artificial Intelligence and Games

Large book cover: Artificial Intelligence and Games

Artificial Intelligence and Games
by

Publisher: Springer
Number of pages: 359

Description:
This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

Home page url

Download or read it online for free here:
Download link
(3.4MB, PDF)

Similar books

Book cover: Creating Adventure Games On Your ComputerCreating Adventure Games On Your Computer
by - Ballantine Books
Though dated, Hartnell's book is a good introduction to adventure game construction. While the book focuses on BASIC programming, which wouldn't be a programmer's choice today, it offers sound design techniques for the absolute beginner.
(18850 views)
Book cover: Cross-Platform Game Programming with gameplay3dCross-Platform Game Programming with gameplay3d
- Wikibooks
Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples.
(11626 views)
Book cover: Learning to Draw Basic Graphics in C++Learning to Draw Basic Graphics in C++
by - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
(14767 views)
Book cover: Making Games with Python and PygameMaking Games with Python and Pygame
by
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
(16031 views)