Logo

Pangea Software's Ultimate Game Programming Guide for Mac OS X

Large book cover: Pangea Software's Ultimate Game Programming Guide for Mac OS X

Pangea Software's Ultimate Game Programming Guide for Mac OS X
by

Publisher: Pangea Software, Inc
ISBN/ASIN: 0976150506
ISBN-13: 9780976150503
Number of pages: 288

Description:
Brian Greenstone reveals his Mac programming secrets in this must-have book for any aspiring game programmer. The text covers all of the nuances of various Mac OS technologies such as the OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection of games, marketing and sales strategies for self-publishers.

Home page url

Download or read it online for free here:
Download link
(41MB, ZIP/PDF)

Similar books

Book cover: Making Games with Python and PygameMaking Games with Python and Pygame
by
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
(21815 views)
Book cover: Coding with MinecraftCoding with Minecraft
by - No Starch Press
In this book you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically build anything that you can imagine.
(6639 views)
Book cover: Make Games with PythonMake Games with Python
by - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
(10008 views)
Book cover: HTML5 Shoot 'em Up in an AfternoonHTML5 Shoot 'em Up in an Afternoon
by
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.
(5245 views)