Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Michael A. Covington, Donald Nute, Andre Vellino - Prentice-Hall
Full coverage of the Prolog programming language including the latest ISO standard. Includes ready-to-run code for expert system shells, other intelligent problem-solvers, and algorithms to read foreign file formats, even Lotus spreadsheets.
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This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions could have been constructed during the contest under time pressure, and so you will find many solutions using the generate and test strategy.
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In this volume the author discusses some areas where Prolog can be fruitfully employed. The book comprises four chapters: Enigma 1225: Rows are Columns; Blind Search; Informed Search; Text Processing. There are 54 exercises in this book.
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Programming experiments designed to help learning of discrete mathematics, logic, and computability. Most of the experiments are short and to the point, just like traditional homework problems, so that they reflect the daily classroom work.