Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Leon S. Sterling, Ehud Y. Shapiro - The MIT Press
Hitherto, knowledge of how to use Prolog for serious programming has largely been communicated by word of mouth. This textbook sets down and explains for the first time in an accessible form the deeper principles and techniques of Prolog programming.
by Michael Spivey - Prentice Hall
Using theory as a foundation for practical programming, this text presents the theory of logic programming with clear proofs and implementation techniques. It covers logical theory, programming, and the structure of a simple Prolog implementation.
by Markus Triska - metalevel.at
The goal of this material is to bridge the gap between the great Prolog textbooks of the past and the language as it currently is, several decades after these books were written. You will see that many limitations of the past are no longer relevant.
by Patrick Blackburn, Johan Bos, Kristina Striegnitz - College Publications
One of the most popular introductions to Prolog, an introduction prized for its clarity and down-to-earth approach. It is widely used as a textbook at university departments around the world, and even more widely used for self study.