Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Ulf Nilsson, Jan Mauszynski - John Wiley & Sons Inc
This textbook provides a uniform account of both the foundations of logic programming and simple programming techniques in the programming language Prolog. The authors limited their attention to the most important areas of logic programming.
by Bart Demoen, Phuong-Lan Nguyen, Tom Schrijvers, Remko Troncon
This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions could have been constructed during the contest under time pressure, and so you will find many solutions using the generate and test strategy.
by Neil C. Rowe - Prentice-Hall
Artificial intelligence is a hard subject to learn. The author have written a book to make it easier. He explains difficult concepts in a simple, concrete way. This book is intended for all first courses in artificial intelligence.
by Leon S. Sterling, Ehud Y. Shapiro - The MIT Press
Hitherto, knowledge of how to use Prolog for serious programming has largely been communicated by word of mouth. This textbook sets down and explains for the first time in an accessible form the deeper principles and techniques of Prolog programming.