Introduction to Media Computation: A Multimedia Cookbook in Python
by Mark Guzdial
Publisher: Georgia Institute of Technology 2002
Number of pages: 234
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.
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by Sean M. Tracey - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
by Charles R. Severance - PythonLearn
This book is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as a tool to solve data problems that are beyond the capability of a spreadsheet.
by Guido van Rossum - Network Theory Ltd.
This book is an introduction to Python, an easy to learn, powerful programming language. The tutorial explains the basics of the Python, it does not cover every single feature of the language, but introduces the most noteworthy features.
by Allen Downey - Green Tea Press
A concise introduction to software design using Python. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. The goal is to teach you to think like a computer scientist.