Picturing Programs: an Introduction to Computer Programming
by Stephen Bloch
Publisher: College Publications 2010
Number of pages: 480
Picturing Programs is a textbook for beginning computer programming, not directed towards learning a particular programming language, but rather at learning to program well. This book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student.
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by Dustin Boswell, Trevor Foucher - O'Reilly
This book focuses on the nuts and bolts of programming, with simple and practical techniques you can use every time you sit down to write code. You'll find tips throughout the book, with easy-to-digest code examples and helpful illustrations.
by Derick Bailey - LosTechies.com
S.O.L.I.D. is a collection of best-practice design principles which can be applied to your design, allowing you to accomplish various desirable goals such as loose-coupling, higher maintainability, intuitive location of interesting code, etc.
by Tim Berglund - O'Reilly Media
Build and test software written in Java and many other languages with Gradle, the open source project automation tool that's getting a lot of attention. This concise introduction provides numerous code examples to help you explore Gradle.
by Abel Avram, Floyd Marinescu - Lulu.com
This book is a short, quickly-readable summary and introduction to the fundamentals of Domain Driven Design; it does not introduce any new concepts; it attempts to concisely summarize the essence of what Domain Driven Design is.