by Michael Karbo
Publisher: karbosguide.com 2012
The only problem with Photoshop is that it is difficult to get started with. We have experienced that also - it may take some time to get going with the program. This book is designed to simplify that process. If you do the exercises one by one, you will guaranteed be better acquainted with Photoshop.
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by Massimo Vignelli - Lars Muller Publishers
The famous Italian designer Massimo Vignelli allows us a glimpse of his understanding of good design in this book, its rules and criteria. He uses numerous examples to convey applications in practice - from product design to Corporate Design.
by Petri Lankoski, Jussi Holopainen - ETC Press
The main aim of this book is to situate game design research within and alongside general design research. Design research aims to understand also how design as an activity unfolds. The book demonstrates different approaches to design research.
by Fränk Zimmer - Wolke Verlagsges.
Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. This publication is a compilation of texts describing different approaches to pd, a profile of its usage and development.
by Nicholas M. Patrikalakis, Takashi Maekawa - Springer
Shape interrogation is the process of extraction of information from a geometric model. It is a fundamental component of CAD/CAM systems. The authors focus on shape interrogation of geometric models bounded by free-form surfaces.