Reverse Engineering for Beginners
by Dennis Yurichev
Publisher: yurichev.com 2014
Number of pages: 456
Here are some of my notes about reverse engineering in English language for those beginners who would like to learn to understand x86 (which accounts for almost all executable software in the world) and ARM code created by C/C++ compilers.
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by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Ed Jorgensen - University of Nevada, Las Vegas
The purpose of this text is to provide a simple and free reference for university level programming and architecture units that include a brief section covering MIPS assembly language. The text uses the QtSpim simulator.
by David Salomon - Prentice Hal
Comprehensive book on the design of assemblers and loaders. It covers one and two-pass assemblers, absolute and relocatable object files, multiple location counters, local labels, macros, conditional assembly, listing file, disassemblers, and loaders.
by Steve Hoxey, at al. - Warthman Associates
This book describes the code patterns that perform well on PowerPC processors. The book will be particularly helpful to compiler developers and application-code specialists who are already familiar with optimizing compiler technology.