by Jon Bentley
Publisher: Addison-Wesley Professional 1999
Number of pages: 283
The book focuses on choosing the right algorithms and on showing how to solve problems effectively. Each chapter frames a particular programming task--such as sorting numbers, creating anagrams, or counting the words in a block of text--many drawn from Bentley's experiences in his long career as a developer. The book traces the process of arriving at a fast, efficient, and accurate solution, along with code profiling to discover what works best. Code examples are written in C and C++.
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by John C. Reynolds - Prentice Hall
Read this book if you need a much deeper understanding of programming: the need to carefully structure a program to avoid being overwhelmed by its complexity, or the need to insure reliability beyond what can he achieved by debugging.
by Robert M. Keller - Harvey Mudd College
This book is intended for a second course in computer science, one emphasizing principles wherever it seems possible. It is not limited to programming, it attempts to use various programming models to explicate principles of computational systems.
by James M. Reneau - CreateSpace
Learn to program a computer without the jargon and complexity of many programming books. This book engages through media and then introduces the concepts of structured programming. You will learn to program as you make animations and games.
by Chris Pine - Pragmatic Bookshelf
Pine teaches you how to program in Ruby with a minimum of fuss or bother. Starting with simple one-line programs, you'll see how to have your webpage send you email, to shuffle your music, to rename your photos from your digital camera, and more.