Interactive Programming In Java
by Lynn Andrea Stein
Publisher: Morgan Kaufmann Publishers 2003
Number of pages: 545
Interactive Programming is an introduction to computer programming intended for students in standard CS1 courses (or interested professionals) with no prior programming experience. It is the first textbook to rethink the traditional curriculum in light of the current interaction-based computer revolution. Students still learn the basic and necessary elements of computer programming and the Java language, but the context in which they learn it is more consistent both with Java's tools and philosophy and with the prevailing practice from which it arises.
Home page url
Download or read it online for free here:
(multiple PDF files)
- University of KwaZulu-Natal
Contents: Class Level Design; Object Based Programming; Object Oriented Programming; Applets, HTML, and GUI's; Object Oriented Design; A Solitaire Game - Klondike; Advanced GUI Programming; Generic Programming and Collection Classes; and more.
The book serves as a comprehensive guide, complete with a series of tutorials to help users better understand the many ways one can program in Java. It is meant to be both an introductory guide and a reference on Java and related technologies.
by Brad Miller - interactivepython.org
This e-book is an ongoing project to help Computer Science students who have had one or two semesters of Python learn the Java programming language. If you are not a part of that audience you may still find this a useful way to learn about Java.
by David J. Eck - Hobart and William Smith Colleges
Textbook on introductory programming, which uses Java as the language of instruction. It is suitable for use in an introductory programming course and for people who are trying to learn programming on their own. It includesJava applets on the web.