The Linux Gamers' HOWTO
by Peter Jay Salzman, Frederic Delanoy
Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they're not.
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by Jan Newmarch
There is a large variety of tools for every aspect of Linux sound system. If two methods are developed for one task, which one should be chosen? What are the distinguishing features of one solution that make it more appropriate for your problem?
by Binh Nguyen
This document is designed to be a resource for those Linux users wishing to seek clarification on Linux/UNIX/POSIX related terms and jargon. At approximately 24000 definitions it is one of the largest Linux related dictionaries currently available.
by Hank Dietz - The Aggregate
This document discusses the basic approaches to parallel processing available to Linux users: SMP Linux systems, clusters of networked Linux systems, parallel execution using multimedia instructions, and attached processors hosted by a Linux system.
by Lauri Kasanen - TinyCoreLinux.net
The Core book gives a gentle introduction to Core, its concepts, and how it functions. It covers Core from start to finish. The concepts are explained in detail, from usage details to internals, ending up with several example projects.