So You Want to Learn to Program?
by James M. Reneau
Publisher: CreateSpace 2010
Number of pages: 380
Learn to program a computer without the jargon and complexity of many programming books. Suitable for anybody age 10 to 100+ who wants to learn and is ready to experiment. This book engages through media and then introduces the concepts of structured programming. You will learn to program as you make animations, games, and fun applications.
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by Sergey A. Babkin - CreateSpace
This book provides an advanced guide to the issues of the parallel and multithreaded programming. It goes beyond the high-level design of the applications, into the details that are often overlooked but vital to make the programs work.
by Nils M Holm - Lulu Press
This book introduces the concept of functional programming, describes a language that fulfills all the requirements, and shows how to solve simple problems in it. The book shows how to apply these techniques to some problems of varying complexity.
by Peter Van Roy, Seif Haridi - The MIT Press
Covered topics: concurrency, state, distributed programming, constraint programming, formal semantics, declarative concurrency, message-passing concurrency, forms of data abstraction, building GUIs, transparency approach to distributed programming.
by Stephen Muggleton, Luc de Raedt - ScienceDirect
Inductive Logic Programming is a new discipline which investigates the inductive construction of first-order clausal theories from examples and background knowledge. The authors survey the most important theories and methods of this new field.