So You Want to Learn to Program?
by James M. Reneau
Publisher: CreateSpace 2010
Number of pages: 380
Learn to program a computer without the jargon and complexity of many programming books. Suitable for anybody age 10 to 100+ who wants to learn and is ready to experiment. This book engages through media and then introduces the concepts of structured programming. You will learn to program as you make animations, games, and fun applications.
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by Stephen Muggleton, Luc de Raedt - ScienceDirect
Inductive Logic Programming is a new discipline which investigates the inductive construction of first-order clausal theories from examples and background knowledge. The authors survey the most important theories and methods of this new field.
by Carroll Morgan - Prentice-Hall
Rigorous treatment of most elementary program-development constructs, including iteration, recursion, procedures, parameters, modules and data refinement. Additions include more material on data refinement, recursively defined types, and case studies.
by Jon Bentley - Addison-Wesley Professional
The book focuses on choosing the right algorithms and on showing how to solve problems effectively. Each chapter frames a particular programming task (sorting numbers, creating anagrams, counting the words). Code examples are written in C and C++.
by Mark McIlroy - Blue Sky Technology
This book is an introduction to computer programming. It covers the essential information of a Computer Science course. Recommended for beginners and intermediate programmers. Contents: Program Structure; Topics from Computer Science; etc.