Evaluating Java for Game Development
by Jacob Marner
Number of pages: 314
This is a report of a graduate project. The purpose of this project was to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++. This is not an easy question to answer, and as you will see in the report, the answer will depend on several project specific issues. The main target group of the report is professional game programmers with little or no knowledge of Java, who wonder whether Java would be beneficial in future projects. The report generally assumes that the reader is skeptical about Java. The focus of the report is on games intended for retail; not on Java applets.
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by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
by Fabian Birzele - Java Cooperation
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
by David Etheridge - BookBoon
This introductory book is the third part of the 'Java'-series written by David Etheridge. This volume gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.